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Speech recognition (also known as automatic speech recognition or computer speech recognition) converts spoken words to text. The term "voice recognition" is sometimes used to refer to recognition systems that must be trained to a particular speaker—as is the case for most desktop recognition software. Recognizing the speaker can simplify the task of translating speech.
Speech recognition is a broader solution which refers to technology that can recognize speech without being targeted at single speaker—such as a call system that can recognize arbitrary voices.
Speech recognition applications include voice user interfaces such as voice dialing (e.g., "Call home"), call routing (e.g., "I would like to make a collect call"), domotic appliance control, search (e.g., find a podcast where particular words were spoken), simple data entry (e.g., entering a credit card number), preparation of structured documents (e.g., a radiology report), speech-to-text processing (e.g., word processors or emails), and aircraft (usually termed Direct Voice Input).
ASR in the field of telephony is now commonplace and in the field of computer gaming and simulation is becoming more widespread. Despite the high level of integration with word processing in general personal computing, however, ASR in the field of document production has not seen the expected[by whom?] increases in use.
The improvement of mobile processor speeds made feasible the speech-enabled Symbian and Windows Mobile Smartphones. Speech is used mostly as a part of User Interface, for creating pre-defined or custom speech commands. Leading software vendors in this field are: Microsoft Corporation (Microsoft Voice Command), Digital Syphon (Sonic Extractor), Nuance Communications (Nuance Voice Control), Speech Technology Center, Vito Technology (VITO Voice2Go), Speereo Software (Speereo Voice Translator) and SVOX
Dynamic time warping is an approach that was historically used for speech recognition but has now largely been displaced by the more successful HMM-based approach. Dynamic time warping is an algorithm for measuring similarity between two sequences which may vary in time or speed. For instance, similarities in walking patterns would be detected, even if in one video the person was walking slowly and if in another they were walking more quickly, or even if there were accelerations and decelerations during the course of one observation. DTW has been applied to video, audio, and graphics – indeed, any data which can be turned into a linear representation can be analyzed with DTW.
A well known application has been automatic speech recognition, to cope with different speaking speeds. In general, it is a method that allows a computer to find an optimal match between two given sequences (e.g. time series) with certain restrictions, i.e. the sequences are "warped" non-linearly to match each other. This sequence alignment method is often used in the context of hidden Markov models.
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